Everything about Starcraft Ii totally explained
StarCraft II is a
military science fiction real-time strategy video game currently under development by
Blizzard Entertainment as a sequel to the award-winning
1998 video game
StarCraft. First announced on
May 19,
2007, in
Seoul,
South Korea,
Gameplay
According to its creators,
StarCraft II is designed to be the "ultimate competitive real-time strategy game", It features the return of the three races from the original game —
Protoss,
Terran, and
Zerg; Blizzard states these are the only playable races in the game.
StarCraft II is also designed to focus more heavily on the
multiplayer aspect, when compared to the original
StarCraft. The changes include overall improvement in
Battle.net, a new competitive
"ladder" system for ranked games and new matchmaking mechanics – designed to "match-up" players of equal skill levels.
StarCraft II continues its predecessor's use of cinematic
cut scenes (pre-rendered, high-quality CGI movies) between levels to advance the plot, while also improving the quality of in-game cut scenes (rendered on-the-fly using the same game engine as the graphics in the game proper) within the levels themselves. Blizzard states that with the new graphics engine that
StarCraft II uses to render the gameplay, they "can actually create in-game cut-scenes of near-cinematic quality".
Most Protoss and Terran units, and some Zerg units have been shown on the
StarCraft II official website, and in several video demonstrations held by Blizzard. Improvements included advanced scenery allocation and more detailed and involved space terrain, such as floating space platforms with
planets and
asteroids in the background. Small cliffs, extensions, and even advertising signs were shown to have been improved and refined.
Units
StarCraft II features approximately the same number of units as the original game. Some units from the original game are returning, some featuring new upgrades and abilities. For example, the Protoss zealot, a melee unit from the original game, now has the ability to "charge" - move rapidly when engaging in combat - while other units have been replaced, or re-imagined. Other unnamed units have been removed entirely, and units from each race are planned to be dropped. Other changes to unit design have been inspired by story events in
StarCraft and its expansion,
Brood War, replacing old units with new, or renamed, versions which sport different attributes and abilities.
Story
The storyline of
StarCraft II takes place four years after, and features the return of a number of heroes and villains from the original game, such as
Zeratul,
Arcturus Mengsk,
Artanis,
Sarah Kerrigan and
Jim Raynor. Players will revisit worlds from the original game, such as Char, Mar Sara, and Braxis, along with new worlds, such as the jungle planet Bel'Shir. It has also been confirmed that the
Xel'Naga, the ancient space-faring race responsible for creating the
Protoss and the
Zerg, will play a major role in the story.
Development
The development of
StarCraft II was announced on
May 19,
2007, at the
Blizzard Worldwide Invitational in
Seoul,
South Korea.
StarCraft II is being developed, under the codename
Medusa, for concurrent release on
Windows XP,
Windows Vista and
Mac OS X. Blizzard hasn't yet announced a release date. It has been stated that development on the game began in 2003, shortly after was released.
StarCraft II will support the
DirectX 9 (
Pixel Shader 2.0) software and will be fully compatible with
DirectX 10 as well, although the development team hasn't yet decided whether to add exclusive DirectX 10 graphic effects. allowing realistic interaction with the environment, such as "debris rolling down a ramp".
Since the announcement, fans have also been able to participate actively with the development of
StarCraft II through interactive community Q&As that have been released weekly by
Kevin Yu, Blizzard Entertainment's community manager.
Further Information
Get more info on 'Starcraft Ii'.
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