Everything Totally Explained


Ask & we'll explain, totally!
StarCraft II
Totally Explained


  NEW! All the latest news in the worlds of computer gaming, entertainment, the environment,  
finance, health, politics, science, stocks & shares, technology and much, much, more.  


View this entry using RSS

Everything about Starcraft Ii totally explained

StarCraft II is a military science fiction real-time strategy video game currently under development by Blizzard Entertainment as a sequel to the award-winning 1998 video game StarCraft. First announced on May 19, 2007, in Seoul, South Korea,

Gameplay

According to its creators, StarCraft II is designed to be the "ultimate competitive real-time strategy game", It features the return of the three races from the original game — Protoss, Terran, and Zerg; Blizzard states these are the only playable races in the game. StarCraft II is also designed to focus more heavily on the multiplayer aspect, when compared to the original StarCraft. The changes include overall improvement in Battle.net, a new competitive "ladder" system for ranked games and new matchmaking mechanics – designed to "match-up" players of equal skill levels. StarCraft II continues its predecessor's use of cinematic cut scenes (pre-rendered, high-quality CGI movies) between levels to advance the plot, while also improving the quality of in-game cut scenes (rendered on-the-fly using the same game engine as the graphics in the game proper) within the levels themselves. Blizzard states that with the new graphics engine that StarCraft II uses to render the gameplay, they "can actually create in-game cut-scenes of near-cinematic quality".
   Most Protoss and Terran units, and some Zerg units have been shown on the StarCraft II official website, and in several video demonstrations held by Blizzard. Improvements included advanced scenery allocation and more detailed and involved space terrain, such as floating space platforms with planets and asteroids in the background. Small cliffs, extensions, and even advertising signs were shown to have been improved and refined.

Units

StarCraft II features approximately the same number of units as the original game. Some units from the original game are returning, some featuring new upgrades and abilities. For example, the Protoss zealot, a melee unit from the original game, now has the ability to "charge" - move rapidly when engaging in combat - while other units have been replaced, or re-imagined. Other unnamed units have been removed entirely, and units from each race are planned to be dropped. Other changes to unit design have been inspired by story events in StarCraft and its expansion, Brood War, replacing old units with new, or renamed, versions which sport different attributes and abilities.

Story

The storyline of StarCraft II takes place four years after, and features the return of a number of heroes and villains from the original game, such as Zeratul, Arcturus Mengsk, Artanis, Sarah Kerrigan and Jim Raynor. Players will revisit worlds from the original game, such as Char, Mar Sara, and Braxis, along with new worlds, such as the jungle planet Bel'Shir. It has also been confirmed that the Xel'Naga, the ancient space-faring race responsible for creating the Protoss and the Zerg, will play a major role in the story.

Development

The development of StarCraft II was announced on May 19, 2007, at the Blizzard Worldwide Invitational in Seoul, South Korea. StarCraft II is being developed, under the codename Medusa, for concurrent release on Windows XP, Windows Vista and Mac OS X. Blizzard hasn't yet announced a release date. It has been stated that development on the game began in 2003, shortly after was released. StarCraft II will support the DirectX 9 (Pixel Shader 2.0) software and will be fully compatible with DirectX 10 as well, although the development team hasn't yet decided whether to add exclusive DirectX 10 graphic effects. allowing realistic interaction with the environment, such as "debris rolling down a ramp".
   Since the announcement, fans have also been able to participate actively with the development of StarCraft II through interactive community Q&As that have been released weekly by Kevin Yu, Blizzard Entertainment's community manager.

Further Information

Get more info on 'Starcraft Ii'.


External Link Exchanges

Do you know how hard it is to get a link from a large encyclopaedia? Well we're different and will prove it. To get a link from us just add the following HTML to your site on a relevant page:

    <a href="http://starcraft_ii.totallyexplained.com">StarCraft II Totally Explained</a>

Then simply click through this link from your web page. Our crawlers will verify your link, extract the title of your web page and instantly add a link back to it. If you like you can remove the words Totally Explained and embed the link in article text.
   As long as your link remains in place, we'll keep our link to you right here. Please play fair - our crawlers are watching. Your site must be closely related to this one's topic. Any kind of spamming, dubious practises or removing the link will result in your link from us being dropped and, potentially, your whole site being banned.



Copyright © 2007-8 totallyexplained.com | Licensed under the GNU Free Documentation License | Site Map
This article contains text from the Wikipedia article StarCraft II (History) and is released under the GFDL | RSS Version